

Ball of Light Transformation: In Fables and Fiends, the purple gem on the amulet allows Brandon to transform into a Will o'Wisp (a group of purple, floating lights).Zanthia: This is the worst knapsack I've ever had! The Alchemist's Magnet in the second game is lost temporarily in transit between Darkmoor Swamp and Morningmist Valley, but once you find it again it stays in the inventory for the rest of the quest. Bag of Spilling: Lampshaded, and with one aversion.For the trilogy boxset, Fables & Fiends was retconned into the first game's subtitle. The American release of Malcolm's Revenge didn't even include the Fables & Fiends banner, though overseas releases did. Ultimately, The Legend of Kyrandia proved the more recognizable and popular title, so the series was renamed accordingly. The original release of The Hand of Fate included no mention of Kyrandia in its title, and was specifically advertised as Fables & Fiends II: The Hand of Fate (it wasn't until the CD-ROM update that it became known as The Legend of Kyrandia Book Two). Artifact Title: Fables & Fiends was the original name of the series, while The Legend of Kyrandia was initially the title of just the first game.


The sequels are full of anachronisms, especially Malcolm's Revenge.

Anachronism Stew: The first game was a classical medieval fantasy basically played straight.When examining her book of kiddie spells in the second game, her name tag on the back cover is adorned with a childishly-drawn unicorn. All Girls Like Ponies: Implied to be the case with Zanthia when she was younger.All Animals Are Dogs: A stegosaurus of all things, in the second game.Sandwiches, snowmen, and teddy bears are just a few of the things in her repertoire. Alchemy Is Magic: The basis of Zanthia's skillset and her means of creating potions.I'll accept your decision, whatever it is. You decide which of these idiots I should keep and who should go. Malcolm: You! Out there! I think it's about time you started taking some responsibility.
